[olug] Problems w/Quake 3
Eric Pierce
eric_olug at yahoo.com
Thu Apr 15 04:09:01 UTC 2004
Hi ho,
I picked up Quake 3 from Jay's place a few months back... still haven't got it
working. Any help would be great!
I'm running SuSE 9.0 w/nVidia RIVA TNT2 Model 64 (32 mb)
Quake 3 originally was looking for libglide2x.so (see output below). My SuSE
system has the following:
/usr/lib/libglide3-v3.so
/usr/lib/libglide3-v5.so
which are a part of the XFree86-Mesa-4.3.0 package. I found an older package
(glide_v2-2) for SuSE 8.1 which had libglide2x.so. I installed it and it
works, but the framerate is around 2 fps (not playable).
Should I even be using this library since I don't have a VooDoo board? I have
the latest Nvidia drivers installed w/3D acceleration enabled, and other 3D
games give me good fps w/o libglide2x.so. Also, Quake 3 worked fine for me on
SuSE < 8.2. So I'm stumped.
FYI, libMesaVoodooGL.so.3.2 and libGL.so (symlink to former) were installed in
the Quake3 directory.
Anyhoot, any ideas would be most appreciated!
Eric
Ps. Here is my output before installing libglide2x.so (glide_v2-2.53-138.rpm).
----- R_Init -----
...loading libGL.so: QGL_Init: Can't load libGL.so from /etc/ld.so.conf or
current dir: libglide2x.so: cannot open shared object file: No such file or
directory
failed
...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so from
/etc/ld.so.conf or current dir: libglide2x.so: cannot open shared object file:
No such file or directory
failed
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Error: GLimp_Init() - could not load OpenGL subsystem
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